S5: Meet me in Phandalin – Part 2

(November 5th, 2016) - Today's session begins with the players devising a way to barricade themselves within Klarg's chamber. They decide to barricade the exit with crates, and except for a narrow path along the right side, cover the steps leading into the chamber with ball-bearings. They use the bodies of Klarg and the Goblins to block off the chimney leading into the room from the west. Florian takes first watch as the team attempts to get a long rest. Continue Reading

S4: Meet me in Phandalin – Part 1

(October 1st, 2016) - Today's session begins in the aftermath of the assault on Elmarch. It has been several tendays since the red-skinned Hobgoblin's horde burned a large portion of the town to the ground, ultimately ending with the murder of Darcaryn. The players have been assisting in the cleanup and rebuilding efforts in Elmarch. During this time they have befriended two recent visitors to the town, a Dwarf named Gundren Rockseeker, and a Human named Sildar Hallwinter. Gundren's skill in masonry and stonework and Sildar's exceptional carpentry skills were welcome help in many facets of the rebuilding effort. One morning during breakfast Gundren approaches the players with a business proposition. Continue Reading

S3: Elmarch is Burning

(September 10th, 2016) - Today's session begins with the players celebrating their recent adventuring success at the Wizard's Rod, the inn and tavern in the village of Elmarch. The the inn is full of patrons, drinks are flowing, and laughter abounds. Above the noise and chatter Algiz picks up on a sound from the floor above. Was that a muffled scream? Followed by a thump? The second floor houses the inn...it could be anything or nothing at all. Curiosity peaked, Algiz strolls over to the staircase to listen. Continue Reading

S2: The Trials of Independence

(August 28th, 2016) - Today's session begins with a wrap-up of characters, particularly in regards to backgrounds, and then transitioned to the first quest the players were to complete: The Trials of Independence. This simple quest would consist of just a handful of encounters to help introduce everyone at the table to the nuances of the 5E rules. The going was often slow as we had to reference various rules and stats along the way, resulting in a the session clocking in at just over five and a half hours of game time. Continue Reading

S1: Character Generation

(August 7th, 2016) - After many years away from the table we have returned once again to roll the bones. Today's focus was on discussion of the ruleset we will operate under, D&D 5th Edition, and the generation of new characters. Continue Reading